Use of Virtual Reality Learning Media in the Animal Developmental Structure Course - Lecturer and Student Responses
Zulkifli Ahmad *
Educational Science, Universitas Negeri Makassar, Indonesia.
Hamsu Abd. Gani
Educational Science, Universitas Negeri Makassar, Indonesia.
Abdul Haling
Educational Science, Universitas Negeri Makassar, Indonesia.
*Author to whom correspondence should be addressed.
Abstract
This research aims to reveal the perspectives of lecturers and students regarding the use of virtual reality (VR) learning media in animal development structure courses in the biology education study program, Faculty of Teacher Training and Education, Khairun University. Responses were collected using a questionnaire with a Likert scale and analyzed using percentages. The data collected includes notes regarding media appearance, instructional design, difficulty of use, clarity of material, and visual and interactive effectiveness, which are analyzed in depth. The research results show that lecturers and students have the same understanding and thoughts regarding learning media virtual reality (VR) which is used in the learning process of animal development structures, means that it is easy to use and useful in the learning process. The results of lecturers' and students' assessments of VR media design were categorized as very valid, with an average of 91% and 92%. The implications of this research can contribute to the application of VR learning media in various scientific disciplines and other study programs to improve the quality of learning. The study's implications suggest that VR learning media can significantly enhance student learning outcomes and engagement in biology education, particularly in courses like animal development structures. The findings support the use of VR media in various scientific disciplines to improve the quality of learning. The research contributes to the development of more effective and innovative learning methods, especially in the field of biology and science education.
Keywords: Learning media, user response, animal development structure, virtual reality